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Creating Character and Characterization in Screenplays
by Elizabeth English
Interesting flaws humanize a character who is challenged to overcome
inner doubts, errors in thinking, guilt or trauma from the past, or fear
of and hopes for the future. Weaknesses, imperfections, quirks, and
vices make a character more real and appealing. The audience can identify
with the character.
Flaws and imperfections give a character somewhere to go - the
character arc - in which a character develops and grows, overcoming
obstacles and gaining knowledge and wisdom and is recreated and restored
to wholeness. A real character is not just a single obvious trait, but a
unique combination of many qualities and drives, some of them
conflicting.
Character Development
Character development is essential to a good story. Characters
should enter the story as dimensional, non-stereotypical characters, and
become more dimensional as the story and other characters act upon them.
They should be big as life; capable of developing and being transformed.
We should see different sides of them, understand how they think and
act, learn about their philosophies and attitudes. We should be aware of
their emotional make-up through their responses to their surroundings,
to others with whom they interact, and to events which occur.
If your characters don't come alive in the script, they won't come
alive on the screen. Answer these questions, as you characterize the
protagonist and other characters within your storyline: what is this
character's goal or motivation, why does he or she want to achieve this
goal, who or what is trying to stop this character from reaching this
goal and why, what strengths or weaknesses of this character will help
or hinder in the pursuit of this goal?
Characters have emotional lives which define the character just as
their attitudes define them. Their emotional responses expand this
definition. It's the emotional response to events and to other people in
the story that makes the character understandable and believable. How
she/he feels creates sympathy in the audience, and creates
identification with the character, wherein we experience vicariously the
character's journey through the emotions and the story.
These dimensions create a dimensional sequence, which helps define
the character on each level, and through the transformational arc of
that character. A character's philosophy creates certain attitudes
toward life. These attitudes create decisions that create actions. These
actions come out of the character's emotional life, which predisposes
the character to do certain things or to react in a certain way, and as
a result of the actions of other characters, who each have their own
dimensions, the character responds emotionally in a certain
characteristic way.
Examples: A cynical attitude might result in despair, or depression,
or in a withdrawal from life, causing the character to be morose, bitter
or angry. A positive attitude might result in a character who smiles or
laughs a lot, or is always optimistic, accessible, and reaches out. Or a
character might be cool as a result of inaccessible emotions, or
hard-hearted, or hostile and vengeful.
Each character feels the influence of the other, and responds
through new actions and new emotions. The story influences the character
and the character influences the story. Creating dimensional characters
demands close observance of real life: noticing the small details and
character traits and listening for character rhythms, and utilizing a
broad range of thoughts, actions and emotions. The character of the
individual should be expressed in a screenplay through actions rather
than merely through dialog/talk. Action details will help expand and
reveal characters, while still focusing on the necessary actions to
advance the story; the film becomes more dimensional because of the
dimensional character(s).
Creating a Character
In order to create a character, the writer must have a character to
express. The process of identifying the character inevitably requires an
identification with and an awareness of that character. You must
discover the personal boundaries and singular identity which separate
the character from his or her fellow man. Clarify your perceptions,
eliminate the ambiguity, vagueness, misconceptions and illusions.
Do not construct a mannequin or dummy with an assortment of
attributes attached to him or her like stick-on labels. In
characterization, present not a puppet, an automaton, a generalized
abstraction, a flat, one-dimensional figure, a cardboard cut-out, but a
rounded, individualized, three-dimensional figure. The character must
come alive for you as well as for the audience.
Realize your character with all six of your senses, react to him or
her with your emotions, be able to follow the character with your mind.
Fully breathe life into characters by covering their ancestry, past
life, environmental influences, occupations, future aims, physical
appearance, emotional drives, and basic unique traits. Get inside his or
her skin; become the character.
Know what the person's face is really like, as well as hair, eyes,
facial expressions, how hands and feet are used, gestures, how does the
person walk and talk, what are the mannerisms, urges, aversions, body
language. Realize the character's inner feelings. Observe physical
details, inclinations, tastes, interests, habits, ambitions. How does
your character treat and react to others?
Create an empathy within the audience for your character -- that
special kind of imagination which allows the audience to put themselves
in another person's shoes, a suspension of reality in which the audience
identifies with the character. The memorable character who truly lives
for the audience is one who walks off the screen and into their minds
and their hearts.
Good screenwriting is really about character, as well as story and
structure. Show the characters, don't tell about them. Create memorable
characters, such as Scarlett O'Hara, Rick and Ilsa in Casablanca, the
James Dean character in Rebel Without a Cause, the characters played by
Hepburn and Bogart in African Queen, Zorba in Zorba the Greek, and Butch Cassidy and the Sundance Kid. The writers and the screenwriters who created these characters, as well as the film directors and the actors' interpretations of them gave birth to and fleshed out these
memorable figures, magically bringing them to life in the mind of the
audience.
Often, characterization can be further enhanced by the use of a
metaphor which can give visible shape to a character. A woman feels
unloved, ugly and unhappy, she goes to a mirror, looks at herself, bangs
her head on the glass, shattering it. We see her distorted image as the
camera lingers on the mirror, and we, and she, realize that it is she
herself who has made herself ugly, outside and in. Another, perhaps more
subtle method of defining character to the audience, is by the use of
symbolic objects in proximity to the character, or by the manner in
which the character is placed in the frame. The figure may be placed
alone in the frame, or at a distance, to convey his or her feelings of
abandonment or loneliness. A character may be ascending a staircase,
passing dark portraits of his or her ancestors, glowering down in a
seemingly judgmental manner; he or she pauses at a brightly-sunlit
window and looks out at a winding road, perhaps to freedom.
Film is a visual medium which is particularly capable of revealing
insights that cannot be verbally expressed, and can be especially
meaningful when associative, unconscious innuendoes are utilized. Words
and incessant verbal dialog, by its very nature, often arrest and
paralyze thought instead of permitting it and fostering its development.
The frequent absence of dialog heightens the hypnotic power of the
visuals.
You should not write the dialog; let the characters write it for
you. Don't block them. Look for your characters to lead the way. Allow
each character to speak in his or her characteristic, individual manner.
Consciously focus on character, while making sure that character and
story/plot intertwine. In the more vertical character stories, the
protagonists affect the events of the story; humans control their own
destiny. In the more horizontal plot stories, destiny more significantly
controls the characters.
Story structure and character are interlocked. The event structure
of a screenplay is created out of the choices that characters make, and
the actions and reactions they manifest on the screen. Deep character
and the relative complexity of character must often be adjusted to
genre. Action/Adventure and farce usually demand simplicity of character
because complexity would distract from the actions of the character.
Dramatic stories of personal and inner conflict require complexity of
character because simplicity would rob the audience of the insight into
human nature requisite to that genre.
Characterization is the sum of all observable qualities of a human
being, everything that is knowable through careful scrutiny. The
totality of these traits makes each person unique. This singular
assemblage of traits is characterization, but it is not character. True
character is revealed in the choices that a human being makes. The
screenwriter must strip away the mask of characterization, and peer into
the true, inner natures of their characters.
The revelation of true character, in contrast to characterization,
is fundamental to creating real and memorable characters who not only
are driven by the story, but who themselves drive the story.
References
From The Oxford Encyclopedic English Dictionary 1996:
Characterize: describe the character of, describe as, be characteristic of, impart character to
Character: the collective qualities or characteristics, especially mental or moral, thatdistinguish a person or thing, written description of a person's qualities, consistent with a person's characterĘ
From Roget's Super Thesaurus 1995
Character: personality, nature, makeup, individuality, temperament, appearance, type, sort, kind, qualities Characteristic: attribute, trait, feature, peculiarity, aspect, distinction, individuality, idiosyncrasy
Characterize: portray, describe, represent, depict
SUGGESTED READING:
The Artist's Way, A Spiritual Path to Higher Creativity, by Julia Cameron. G.P. Putnam, NY 1992
Creating Unforgettable Characters, by Linda Seger
The Figure in Film, by N. Roy Clifton. Associated University Presses,
Inc., East Brunswick, NJ 1983
Film as a Subversive Art, by Amos Vogel. Random House, NY 1974
From Script to Screen, by Linda Seger & E. J. Whetmore
Making a Good Script Great, by Linda Seger. Samuel French Trade,
Hollywood, CA 1987
Screenwriting 434, by Lew Hunter. Perigee Books, Putnam Publishing, NY, 1993
Story, Substance, Structure, Style and the Principles of Screenwriting,
by Robert McKee, Regan Books. Harper Collins Publishers, NY 1997
Storycrafting, by Paul Boles
Successful Scriptwriting, by Jurgen Wolf & Kerry Cox. Writer's Digest
Books, Cincinnati, Ohio 1991
TV Scriptwriter's Handbook, by Alfred Brenner
Writer's Digest Books Handbook of Short Story Writing (Vol. I), by Frank Dickson & Sandra Smythe (eds.)
The Writer's Digest Handbook of Short Story Writing (Vol. II) Writers Digest
Books, Cincinnati, Ohio, 1981
The Writer's Journey, Mythic Structure for Writers, by Christopher
Vogler. Michael Wiese Productions, Studio City, CA 1998
Writing Screenplays That Sell, by Michael Hauge
Copyright © 2002 Elizabeth English Reprinted with permission from the Moondance International Film Festival Ezine (http://www.moondancefilmfestival.com/)
This article may not be reprinted without the author's written permission.
Elizabeth English lives in Boulder, Colorado, in the foothills of the Rocky Mountains. She is the founder of the Moondance International Film Festival and competition. Elizabeth has written sections of four published books on creative careers for McGraw Hill and has written screenwriting articles for MovieBytes.com, EuroScreenwriter.com, and ScreenTalk Magazine. Elizabeth's screenplay, April Fool's Day was a finalist at the 2001 AFI Women Director's Workshops. Her stageplay The Mythical Journey was a 2001 finalist in the Alexander Onassis competition.
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