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Creative Uses of Magic in Your Fantasy Story
by Philip Martin
How can you create an interesting form of magic for your fantasy
story? Will magic, in your fiction, be like a tool? A technique? A
language? An art? A gift? A shadowy force of nature?
Or will you have several forms, as Tolkien did in The Lord of the
Rings, where the dark forces use magic like a bulldozer to gain
power, while the elves have a wonderful nature that is magic simply
because everything they do is "more effortless, more quick, more
complete" than the abilities of those around them?
In fantasy fiction, magic is the central nervous system. Done
poorly, it makes readers roll their eyes and reviewers mouth the
"genre" label derisively. Sophisticated, interesting magic, on the
other hand, can fuel an amazing, wondrous story. It can add that
unparalleled spark that elevates fantasy above other types of
writing that have to keep their feet on the ground of plausible
reality.
Magic doesn't need to be plausible, but it has to work well. Here of
some of the keys:
1. Keep the rules of magic consistent.
Magic needs to work according to firm rules. Don't create surprises
of magic out of the blue to save your characters -- the fictional
equivalent of pulling a rabbit out of a hat.
Everything should be set in place long in advance. Then, the writer
(and his/her characters) must stick by those rules of magic, even if
difficult. Things set loose into the story must play out their full
consequences. Like Rumpelstiltskin, if you lay down a magical
challenge, you have to accept the logical outcome.
As Jane Yolen wrote in Writing Books for Children (1983): "The world
a writer creates may have as its laws that the inhabitants are
nothing but a pack of cards, that animals converse intelligently
while messing about in boats, or that a magic ring can make its
bearer invisible at the long, slow cost of his soul. But once these
laws are set down, the writer cannot, on a whim, set them aside.
They must work in the fantasy world as surely as gravity works in
ours."
2. Limit the powers of magic.
For dramatic impact, as important as the powers of magic are its
limitations. If magic is all-powerful, if a wand is waved and all
problems are instantly solved, the plot is pointless. Where is the
narrative tension in that?
In the Harry Potter books, Harry's nemesis, Lord Voldemort, has
great powers, but even so, those powers are limited. Lord Voldemort
must plan his moves carefully. He must recruit minions to help him
carry out evil deeds. He must retreat, wait, and choose to strike at
just the right time. And he is constantly thwarted.
What will the limitations on magic be? To be effective, magic might
require some very specific set of actions, tools, or knowledge, or
the participation of multiple characters, or any limitation that
makes the story more interesting and draws out the tension and
builds our fears that things won't work out for our beloved heroes.
Perhaps magic loses its potency with distance from a source. Or
perhaps it can only be used in certain conditions, or only for
certain purposes. It might require a zen-like approach: a complete
clearing of the mind, as in Philip Pullman's The Golden Compass,
where young Lyra must carefully put her mind at rest before she asks
a question of the magical device.
These creative limitations can be as interesting as the magic
itself.
3. Make the magic fresh and interesting.
As author Garth Nix has said, magic should be more interesting than
using an electric stove or a rifle. Readers delight in inventiveness.
Curious variants of magic range from using origami for magical
spells (Paper Mage, by Leah Cutler), or turning a man's head into
the head of an ass (Shakespeare), or making a magical harp or fiddle
from the bones of a dead woman that tells the tale of a murder (an
old folktale found in many cultures).
On the other hand, any common device -- a mirror, a wand -- can be
interesting if used in a fresh way.
In Ursula Le Guin's book Gifts, the magical talents of hill-folk
families range from calling animals to the power known as "the
unmaking," which is described with chilling effect in this passage:
"My father stood above the barrel, gazing down steadily into it. He
moved his hand, his left hand, and said something or breathed
sharply out. The rat squirmed once, shuddered, and floated on the
water. I touched it. It was soft, without bones, like a little
half-filled sack of meal inside its thin wet skin. 'It is unmade,'
my father said, his eyes on mine, and I was afraid of his eyes
then."
4. Make magic applicable to the story.
This should be obvious. But I've seen too many manuscripts where
magical events happen in a scene that is truly astounding to all,
and then the characters go on to the next thing little changed,
barely seeming even to remember the amazing things that just
happened. Magic should have a considerable impact on characters to
make the story more interesting, not just be a cool factor or a card
to play and forget.
In The Lord of the Rings, for instance, the likable Frodo carries
the ring for a long time. It makes sense that he is increasingly
affected by it, psychologically, especially as he enters Mordor.
What are the effects of magic? Whether it is good or bad magic, the
effects should not be indifferent.
Ask how the magic transforms the characters -- or even the entire
world. Here is another passage by Le Guin, from A Wizard of
Earthsea. Young Ged's mentor, the Master Hand, tells the fledgling
mage: "A wizard's power of Changing and of Summoning can shake the
balance of the world. It is dangerous, that power. It is most
perilous. It must follow knowledge and serve need. To light a candle
is to cast a shadow..."
5. Offer imagery to help us visualize your magic in action.
If someone in your book is magically transformed or uses magic, can
you show us how it works or how it feels? Consider this passage from
Gifts by Le Guin:
"But what does it feel like, to use it?"
[Canoc, Orrec's father] frowned and thought a long time before he
spoke. His left hand moved a little, involuntarily. "As if you were
a knot at the center of a dozen lines, all of them drawn into you,
and you holding them taut. As if you were a bow, but with a dozen
bowstrings. And you draw them in tighter, and they draw on you, till
you say, 'Now!' And the power shoots out like the arrow."
That's a description of magic! It's rich with the tangible imagery
and cadence of poetry -- the kind of writing that those who read Le
Guin's novels are hooked on.
6. Make magic uncertain.
If magic is so powerful, it follows that it is not always fully
understood. Magic should be accompanied by mystery.
Magic is powerful, and often uncertain, even dangerous, even to its
own practitioners. What are the costs, feelings, problems,
weaknesses, mishaps? In some stories, this leads to comic results:
magicians are absent-minded, prone to misconjuring, and sorely in
need of malpractice insurance. In The Sorcerer's Apprentice, the
magic at first is helpful, but once let loose, causes havoc.
In the Harry Potter stories, magic is a long, complex learning
curve. It must be done just so, or risk failure, at first with
comical effects as the Hogwarts students botch their lessons and
wrestle with unruly magical herbs, snarling creatures, and spells
that backfire or fizzle. But as the stakes are elevated, any misstep
risks loss of life, limb, happiness, or potentially total
catastrophe.
7. Never make the magic greater than the underlying human story.
In the end, human elements should prevail.
For example, in The Wonderful Wizard of Oz, in the end what prevails is
Dorothy's most human desire, to go home to Auntie Em and Uncle
Henry, back to the dry but familiar Kansas plains. The clicking of
the slippers (ruby in the movie, silver in the book) and the magical
journey back are less important than Dorothy's true love for home
and family. The magic in this case is indeed out of the blue, but
the theme of home is not.
To build a magical system for your story, ask yourself how to create
the most interesting magic. Play with all the options: mechanical
devices, potions, spoken spells, acute senses, inner gifts, every
possible tiny miracle or great tornado of magic.
Then, limit it! And make the magic more central to the story. See
how your characters are influenced by the course of magic. Have fun
with it!
But in the end, let the human elements win out. That is the real
magic: to be able to create anything you can imagine, to create the
most powerful magical wand in the world of fiction, but then figure
out how to use it in a way to make a story more interesting, not
less so.
Related Articles:
What's the Magic Word: Defining the Sources, Effects and Costs of Magic, by Lital Talmor
http://www.writing-world.com/sf/magic.shtml
Copyright © 2010 Philip Martin
Philip Martin directs Great Lakes Literary
(http://www.GreatLakesLit.com), offering affordable book doctor
services and other help for writers. He is series editor of The New
Writer's Handbook, an award-winning annual anthology on literary
craft and career development, and is author of several books
himself, including A Guide to Fantasy Literature (2009); portions of
this article are drawn from that recent work. He also manages
several blogs, including The Writer's Handbook Blog.
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